Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 45, 23, 7, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 45, 44, 23, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 45, 6, 39, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 46, 28, 30, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 46, 29, 30, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 46, 28, 5, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 46, 29, 5, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 45, 26, 42, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 45, 35, 45, 0, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 45, 24, 52, 0, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 45, 45, 51, 0, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Worn-down Weapon Dealer>Oh, a customer?\nPlease, buy whatever you'd like."])
    ShopProcessing([1, 23, 0, 0, false])
    ShopItem([1, 248, 0, 0])
    ShopItem([1, 880, 0, 0])
    ShopItem([2, 25, 0, 0])
    ShopItem([2, 170, 0, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Worn-down Shopkeeper>Aaah... That was the best...\n...Oh, a customer?"])
    ShopProcessing([0, 2, 0, 0, false])
    ShopItem([0, 7, 0, 0])
    ShopItem([0, 11, 0, 0])
    ShopItem([0, 13, 0, 0])
    ShopItem([0, 14, 0, 0])
    ShopItem([0, 15, 0, 0])
    ShopItem([0, 16, 0, 0])
    ShopItem([0, 17, 0, 0])
    ShopItem([0, 18, 0, 0])
    ShopItem([0, 19, 0, 0])
    ShopItem([0, 20, 0, 0])
    ShopItem([0, 21, 0, 0])
    ShopItem([0, 23, 0, 0])
    ShopItem([0, 35, 0, 0])
    CallCommonEvent([286])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Succubus Shopkeeper>Don't mind the mess.\nSo what'll it be...?"])
    ShopProcessing([0, 428, 0, 0, false])
    ShopItem([0, 429, 0, 0])
    ShopItem([0, 430, 0, 0])
    ShopItem([0, 431, 0, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ShowTextAttributes(["mob_mahousyouzyo_fc1", 0, 0, 2])
    ShowText(["\\n<Magical Mari-chan>You came, Rigeo☆\nCome on, form a contract with me and become a magical girl!"])
    ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
    ShowText(["\\n<Rigeo>Okay then... I'll try it."])
    ShowTextAttributes(["mob_mahousyouzyo_fc1", 0, 0, 2])
    ShowText(["\\n<Magical Mari-chan>Okay then, leave everything to me♪\nFirst, you'll need to practice your transformation pose☆"])
    FadeoutScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thus, Rigeo underwent special training to become a magical girl..."])
    FadeinScreen([])
    ShowTextAttributes(["rejeo_fc1", 1, 0, 2])
    ShowText(["\\n<Rigeo>I've mastered it, but...\nDon't stare...at my figure..."])
    Script(["set_class_level(808, 33, 10, false, false)"])
    ScriptMore(["set_class_level(808, 49, 5, false, false)"])
    ChangeSkills([0, 808, 0, 1860])
    ChangeSkills([0, 808, 0, 878])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Rigeo learned \\I[227]\\C[1]Love☆Meteor\\C[0]!"])
    ShowText(["Rigeo learned \\I[99]\\C[1]Magical☆Rigeo\\C[0]!"])
    FadeoutScreen([])
    ControlSwitches([2911, 2911, 0])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

  Page 3
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    Comment(["明かり設定3300300"])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 46, 20, 92, 0, 0])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 46, 66, 62, 8, 0])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Comment(["明かり設定1243070015"])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Comment(["明かり設定3300300"])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Comment(["明かり設定3300200"])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 46, 20, 92, 0, 0])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 46, 20, 92, 0, 0])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 46, 66, 62, 8, 0])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 46, 66, 97, 8, 0])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 46, 66, 97, 8, 0])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 46, 66, 97, 8, 0])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 46, 66, 67, 2, 0])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 45, 39, 11, 0, 0])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 45, 39, 11, 0, 0])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 45, 39, 11, 0, 0])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 45, 39, 11, 0, 0])
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 46, 66, 67, 2, 0])
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 46, 66, 67, 2, 0])
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    ConditionalBranch([1, 831, 0, 2, 1])
      ConditionalBranch([0, 1580, 1])
        ShowTextAttributes(["mob_ozyou_fc1", 0, 0, 2])
        ShowText(["\\n<Alleria>Would you be willing to take me along?\nI'd like to broaden my horizons."])
        ShowChoices([["Let her join", "Decline for now"], 0])
        When([0, "Let her join"])
          ShowTextAttributes(["mob_ozyou_fc1", 0, 0, 2])
          ShowText(["\\n<Alleria>Ufufu, this is gonna be fun..."])
          ErasePicture([5])
          SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
          Script(["add_actor_ex(580)"])
          PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Alleria has joined the party!"])
          Wait([60])
          ExitEventProcessing([])
          Empty([])
        When([1, "Decline for now"])
          ShowTextAttributes(["mob_ozyou_fc1", 0, 0, 2])
          ShowText(["\\n<Alleria>That's too bad..."])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    CallCommonEvent([7301])
    Empty([])

  Page 1
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    ShowPicture([5, "80_succubus_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["succubus_fc1", 0, 0, 2])
    ShowText(["\\n<Succubus>Oh, you're looking spry...\nI still haven't fully recovered from the injuries you guys caused me."])
    ShowTextAttributes(["succubus_fc1", 0, 0, 2])
    ShowText(["\\n<Succubus>I suppose all's well that ends well.\nThe other villagers were largely unharmed. I'm the one who took the worst of it."])
    ShowTextAttributes(["succubus_fc1", 1, 0, 2])
    ShowText(["\\n<Succubus>At least that girl was saved...\nI don't blame her or any of you for what happened."])
    ShowChoices([["Ask her to join the party", "Leave"], 2])
    When([0, "Ask her to join the party"])
      ShowTextAttributes(["succubus_fc1", 0, 0, 2])
      ShowText(["\\n<Succubus>I can't even get out of bed yet."])
      ConditionalBranch([4, 163, 0])
        ShowTextAttributes(["lily_fc1", 5, 0, 2])
        ShowText(["\\n<Lily>I think we owe her an apology..."])
        Empty([])
      BranchEnd([])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    When([1, "Leave"])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    ShowPicture([5, "80_succubus_st03", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["succubus_fc1", 3, 0, 2])
    ShowText(["\\n<Succubus>...Why are you here?\nI still haven't fully recovered from the injuries you guys caused me."])
    ShowTextAttributes(["succubus_fc1", 3, 0, 2])
    ShowText(["\\n<Succubus>Natasha left after that incident as well.\nI doubt we'll ever see her again."])
    ShowTextAttributes(["succubus_fc1", 3, 0, 2])
    ShowText(["\\n<Succubus>Speaking of which... I never want to see any of you again either."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc4", 0, 0, 2])
      ShowText(["\\n<Sonya>We totally screwed up, didn't we...\nNothing we say can change that."])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    Empty([])

  Page 2
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    ShowPicture([5, "80_succubus_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["succubus_fc1", 0, 0, 2])
    ShowText(["\\n<Succubus>Oh, it's you guys.\nI'm in your debt. Words can't express my thanks."])
    ShowTextAttributes(["succubus_fc1", 0, 0, 2])
    ShowText(["\\n<Succubus>Nothing major has happened since you were here last. Natasha has settled in as an upstanding member of our village."])
    ShowTextAttributes(["succubus_fc1", 0, 0, 2])
    ShowText(["\\n<Succubus>I do still need to reward you somehow. Is there something I can do to help?"])
    ShowChoices([["Ask her to join the party", "Not right now"], 2])
    When([0, "Ask her to join the party"])
      ShowTextAttributes(["succubus_fc1", 0, 0, 2])
      ShowText(["\\n<Succubus>You require my assistance?\nIn that case, allow me to accompany you."])
      ErasePicture([5])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      Script(["add_actor_ex(287)"])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Succubus has joined the party!"])
      ControlSelfSwitch(["A", 0])
      Wait([60])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya>By the way, what's with your name, mayor?"])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>By the way, what's with your name, mayor?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["succubus_fc1", 1, 0, 2])
      ShowText(["\\n<Succubus>My name? It's Succubus."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>So you're a succubus... named Succubus?"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>It's a custom for powerful monsters to take on their race's name, especially for the elite and members of historical families."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>It's a custom for powerful monsters to appropriate their race's name, especially for the elite and those with long family histories."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["succubus_fc1", 0, 0, 2])
      ShowText(["\\n<Succubus>It's pretty much a family thing for me...\nThe head of my family has been named Succubus for generations."])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc2", 2, 0, 2])
        ShowText(["\\n<Sonya>I'm trying to imagine a human named Human...\nNope, that's too weird."])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>I'm trying to imagine a human named Human...\nNo, that's just weird."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    When([1, "Not right now"])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    ShowPicture([5, "80_succubus_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["succubus_fc1", 0, 0, 2])
    ShowText(["\\n<Succubus>Oh, it's you guys.\nI'm in your debt. Words can't express my thanks."])
    ShowTextAttributes(["succubus_fc1", 3, 0, 2])
    ShowText(["\\n<Succubus>Things have been hectic since the incident.\nNatasha has been a handful, especially."])
    ShowTextAttributes(["succubus_fc1", 0, 0, 2])
    ShowText(["\\n<Succubus>Oh well, she's one of the villagers now. Don't worry, we won't abandon her."])
    ShowChoices([["Ask her to join the party", "Leave"], 2])
    When([0, "Ask her to join the party"])
      ShowTextAttributes(["succubus_fc1", 0, 0, 2])
      ShowText(["\\n<Succubus>I apologize, but I can't.\nNatasha is so unstable that I can't be away from her."])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    When([1, "Leave"])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 2
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Maid>Welcome. The mayor will meet with you if you'd like."])
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Maid>What kind of potato dish shall I cook today..."])
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Maid>The mayor is an exceptionally wonderful person.\nHer only fault is in regards to potatoes..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["287"])
    ShowTextAttributes(["succubus_fc1", 0, 0, 2])
    ShowText(["\\n<Succubus>What's wrong with potatoes?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Maid>N-nothing! Nothing at all..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Maid>Succubus Village was struck by a severe famine in the past, and potatoes became a valuable source of nutrition for us."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Maid>Taking a lesson from that, the mayor recommended keeping an emergency potato reserve. She grew them, cooked them, and personally distributed them around the village..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Maid>As a result, many of the villagers grew to hate potatoes. There are people who can't even stand looking at a potato now..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["287"])
    ShowTextAttributes(["succubus_fc1", 3, 0, 2])
    ShowText(["\\n<Succubus>Their loss..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Maid>The mayor is recovering from her wounds.\nWho would do such a terrible thing to her?"])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Maid>The mayor is recovering from her wounds.\nWho would do such a terrible thing to her?"])
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    ShowPicture([5, "80_d_succubus_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["d_succubus_fc1", 0, 0, 2])
    ShowText(["\\n<Natasha>I caused quite a lot of grief here...\nSince then, I've been looking after this mansion."])
    ShowTextAttributes(["d_succubus_fc1", 0, 0, 2])
    ShowText(["\\n<Natasha>I'm grateful to everyone in the village for their warm reception. You don't have to worry about me."])
    Script(["actor_label_jump"])
    ErasePicture([5])
    ExitEventProcessing([])
    Label(["167"])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia>It appears that you're back on your feet..."])
    ErasePicture([5])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ShowPicture([5, "80_d_succubus_st03b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["d_succubus_fc1", 2, 0, 2])
    ShowText(["\\n<Natasha>One day I'm definitely...\nOne day..."])
    Script(["actor_label_jump"])
    ErasePicture([5])
    ExitEventProcessing([])
    Label(["167"])
    ShowTextAttributes(["lusia_fc1", 2, 0, 2])
    ShowText(["\\n<Lucia>Some wounds take a long time to heal..."])
    ErasePicture([5])
    ExitEventProcessing([])
    Empty([])

  Page 2
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Maid>Alleria is the daughter of a distant relative of the mayor. She's completely human though, without any trace of succubus in her."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Maid>That said, she knows magic and is a great battle fucker. She's honestly more skilled than the average succubus."])
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Maid>This is Witch's room, but she's away at the moment."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Maid>She's participating in some magic ceremony near Goddard, and I have no idea when she will return."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["286"])
    ShowTextAttributes(["witchs_fc1", 0, 0, 2])
    ShowText(["\\n<Witch>The magical girl selection ceremony is over, but I'm on an even longer adventure now...\nIt'll be a while before I'm home for good."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Maid>Oh, is that so...\nI'll patiently await your return."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Maid>This is the ritual room.\nIn the past, there were apparently plans to summon some legendary succubi here."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Maid>However, after the Great Disaster, human society's attitudes towards monsters softened, and the village didn't require a savior anymore."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["287"])
    ShowTextAttributes(["succubus_fc1", 3, 0, 2])
    ShowText(["\\n<Succubus>Yeah, but now human-monster relations are headed in the wrong direction. I hope we can bring peace back to society soon."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Worn-down Blacksmith>oooh..."])
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Accessory Dealer>Ufufu, I deal in accessories related to pleasure status abnormalities. Have a look...♪"])
    ShopProcessing([2, 1470, 0, 0, false])
    ShopItem([2, 1473, 0, 0])
    ShopItem([2, 1476, 0, 0])
    ShopItem([2, 1479, 0, 0])
    ShopItem([2, 1482, 0, 0])
    ShopItem([2, 1580, 0, 0])
    ShopItem([2, 1582, 0, 0])
    ShopItem([2, 1584, 0, 0])
    ShopItem([2, 1586, 0, 0])
    ShopItem([2, 1588, 0, 0])
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    ShowPicture([5, "80_renccubus_st02", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["renccubus_fc1", 2, 0, 2])
    ShowText(["\\n<Lencubus>I'm embarrassed you had to see me like that the other day, but I'm completely in control of myself now."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc3", 2, 0, 2])
      ShowText(["\\n<Sonya>You say that, but haven't you just piled up all your half-eaten food in a corner of the room!?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["renccubus_fc1", 2, 0, 2])
    ShowText(["\\n<Lencubus>I was thinking about experiencing more of the world if I had a chance. If you don't mind, can I come with you?"])
    ConditionalBranch([4, 62, 0])
      ShowTextAttributes(["gob_fc1", 3, 0, 2])
      ShowText(["\\n<Gob>Is this really a good idea...?"])
      Empty([])

    BranchEnd([])
    ShowChoices([["Invite Lencubus to the party", "Turn her down"], 2])
    When([0, "Invite Lencubus to the party"])
      ShowTextAttributes(["renccubus_fc1", 2, 0, 2])
      ShowText(["\\n<Lencubus>Thank you so much!\nI'm all ready to go!"])
      ErasePicture([5])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      Script(["add_actor_ex(285)"])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Nina has joined the party!"])
      ControlSelfSwitch(["A", 0])
      Wait([60])
      ConditionalBranch([0, 1284, 0])
        ShowTextAttributes(["minccubus_fc1", 2, 0, 2])
        ShowText(["\\n<Serra>Yay, I get to adventure with my big sister! ♪"])
        ShowTextAttributes(["renccubus_fc1", 1, 0, 2])
        ShowText(["\\n<Nina>Come on, don't act like such a tomboy."])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "Turn her down"])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thug>Hauuu..."])
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>S-sucked dry..."])
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Boy>No more..."])
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>All...sucked out..."])
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>Faaa..."])
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Aauuu..."])
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Succubus Innkeeper>Our inn is famous for giving you sexy dreams...\nWould you like to stay the night for 50G?\\$"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      ConditionalBranch([7, 50, 0])
        ConditionalBranch([1, 1142, 0, 62, 2])
          ConditionalBranch([0, 6, 0])
            ShowTextAttributes(["sonia_fc1", 5, 0, 2])
            ShowText(["\\n<Sonya>We will also be declining any extra \"services.\""])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ChangeGold([1, 0, 50])
        FadeoutScreen([])
        PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
        Wait([150])
        RecoverAll([0, 0])
        FadeinScreen([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Succubus Innkeeper>Oh dear, you don't have enough money."])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "いいえ"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

CommonEvent 87
Name = "EV087"

  Page 0
    ShowPicture([5, "80_maccubus_st11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["maccubus_fc1", 1, 0, 2])
    ShowText(["\\n<Maccubus>Oh, you're the traveling hero that helped me out during the raid, right?"])
    ShowTextAttributes(["maccubus_fc1", 1, 0, 2])
    ShowText(["\\n<Maccubus>Hey, would you take me along on your adventure?\nIt's hard to make a living as a prostitute in a village full of succubi."])
    ShowTextAttributes(["maccubus_fc1", 3, 0, 2])
    ShowText(["\\n<Maccubus>Of course, I've got some good services to offer...\nHow about it?"])
    ConditionalBranch([4, 203, 0])
      ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
      ShowText(["\\n<Tatsuko>We always welcome people that do good!\nThe Navy is an upstanding organization!"])
      ShowTextAttributes(["maccubus_fc1", 3, 0, 2])
      ShowText(["\\n<Maccubus>Fufu, you're so cute.\nI'm going to teach you some bad things♪"])
      ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
      ShowText(["\\n<Tatsuko>I'm a marine! I don't do bad things!"])
      Empty([])

    BranchEnd([])
    ShowChoices([["Invite Maccubus to the party", "Turn her down"], 2])
    When([0, "Invite Maccubus to the party"])
      ShowTextAttributes(["maccubus_fc1", 1, 0, 2])
      ShowText(["\\n<Maccubus>Ufufu, thanks♪"])
      ShowText(["I'll show you my appreciation later♪"])
      ErasePicture([5])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      Script(["add_actor_ex(283)"])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Melissa has joined the party!"])
      ControlSelfSwitch(["A", 0])
      Wait([60])
      Empty([])

    When([1, "Turn her down"])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 88
Name = "EV088"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>Hauuu..."])
    Empty([])

CommonEvent 89
Name = "EV089"

  Page 0
    ShowTextAttributes(["witchs_fc1", 0, 0, 2])
    ShowText(["\\n<Witch>I'm glad that you've come.\nIn the end, I was unable to find any useful documents during the recent incident."])
    ShowTextAttributes(["witchs_fc1", 0, 0, 2])
    ShowText(["\\n<Witch>However, I did happen to find an interesting book of secrets by chance. I wonder if it could be helpful for any Nightmares among your company?"])
    ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
    ShowText(["\\n<Rigeo>A book of secrets for Nightmares?\nBut we can't use any skills that inflict pain..."])
    ShowTextAttributes(["witchs_fc1", 0, 0, 2])
    ShowText(["\\n<Witch>Correct... Nightmares cannot use most combat skills. So there would be no skills you could use with a weapon, now would there?"])
    ShowTextAttributes(["witchs_fc1", 1, 0, 2])
    ShowText(["\\n<Witch>Described within this book of secrets are unique sexual skills that utilize weapons. They can be used with three types: rapiers, whips, and fans."])
    ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
    ShowText(["\\n<Rigeo>If that's the case, I might be able to use them...\nCould you show me this book of secrets?"])
    PlayME(["RPG::ME(@name=\"mon_fanfale3\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Rigeo learned \\I[697]\\C[1]Ascending Blade Dance\\C[0]!"])
    ShowText(["Rigeo learned \\I[1462]\\C[1]Thousand Harem\\C[0]!"])
    ShowText(["Rigeo learned \\I[1540]\\C[1]Brideheart\\C[0]!"])
    Wait([60])
    ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
    ShowText(["\\n<Fulbeua>I wonder if these skills are beautiful...?"])
    PlayME(["RPG::ME(@name=\"mon_fanfale3\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Fulbeua learned \\I[697]\\C[1]Ascending Blade Dance\\C[0]!"])
    ShowText(["Fulbeua learned \\I[1462]\\C[1]Thousand Harem\\C[0]!"])
    ShowText(["Fulbeua learned \\I[1540]\\C[1]Brideheart\\C[0]!"])
    Wait([60])
    ShowTextAttributes(["est_fc1", 1, 0, 2])
    ShowText(["\\n<Est>It's like another new dream..."])
    PlayME(["RPG::ME(@name=\"mon_fanfale3\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Est learned \\I[697]\\C[1]Ascending Blade Dance\\C[0]!"])
    ShowText(["Est learned \\I[1462]\\C[1]Thousand Harem\\C[0]!"])
    ShowText(["Est learned \\I[1540]\\C[1]Brideheart\\C[0]!"])
    Wait([60])
    ShowTextAttributes(["witchs_fc1", 1, 0, 2])
    ShowText(["\\n<Witch>Those skills... I hope you find them useful♪"])
    ChangeSkills([0, 808, 0, 1000])
    ChangeSkills([0, 808, 0, 1248])
    ChangeSkills([0, 808, 0, 1332])
    ChangeSkills([0, 809, 0, 1000])
    ChangeSkills([0, 809, 0, 1248])
    ChangeSkills([0, 809, 0, 1332])
    ChangeSkills([0, 803, 0, 1000])
    ChangeSkills([0, 803, 0, 1248])
    ChangeSkills([0, 803, 0, 1332])
    Wait([60])
    TransferPlayer([0, 45, 39, 11, 2, 0])
    ControlVariables([1219, 1219, 0, 0, 2])
    Empty([])

  Page 1
    Empty([])

  Page 2
    ShowTextAttributes(["witchs_fc1", 0, 0, 2])
    ShowText(["\\n<Witch>I'm glad that you have come to visit again.\nIt would seem that there were jobs which existed in the past, but have been lost to time."])
    ShowTextAttributes(["witchs_fc1", 0, 0, 2])
    ShowText(["\\n<Witch>According to this ancient document, there was a job that fought using telekinetic power (aura)... Only a handful of the strongest succubi had mastered it by the end of the Great Monster Wars."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
      ShowText(["\\n<Morrigan>Oh, you're talking about the Psycho Soldier, aren't you? I mean, I'm one myself..."])
      ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
      ShowText(["\\n<Morrigan>...Eh? You're telling me the Psycho Soldier job was lost? That no one in this era has mastered it? Seriously?"])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>This is the first I've heard of it anyway...\nI'm the Monster Lord, so it must've been lost if I don't know about it."])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>If someone was able to make the job disappear, I can only imagine it was the work of Ilias. Though why on earth would she erase the Psycho Soldier job..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>This is the first I've heard of it anyway...\nI'm the Monster Lord, so it must've been lost if I don't know about it."])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>If someone was able to make the job disappear, I can only imagine it was the work of Ilias. Though why on earth would she erase the Psycho Soldier job..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["\\n<Alice>This is the first I've heard of it anyway...\nI'm the Monster Lord, so it must've been lost if I don't know about it."])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["\\n<Alice>If someone was able to make the job disappear, I can only imagine it was the work of Ilias. Though why on earth would she erase the Psycho Soldier job..."])
        ShowText(["\\n<Alice>If someone was able to make the job disappear, I can only imagine it was the work of Ilias. Though why on earth would she erase the Psycho Soldier job..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
      ShowText(["\\n<Morrigan>I'm pretty certain that was big sis Lilith's fault... She went too nuts with Dust Wind during the Great Monster Wars..."])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>If this job really was that powerful, then we need to find out where to acquire it by any means. But the job change item can't be found anywhere in this world..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>If this job really was that powerful, then we need to find out where to acquire it by any means. But the job change item can't be found anywhere in this world..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["\\n<Alice>If this job really was that powerful, then we need to find out where to acquire it by any means. But the job change item can't be found anywhere in this world..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1041, 0])
        ShowTextAttributes(["stein_fc2", 0, 0, 2])
        ShowText(["\\n<Promestein>A sample of that kind of seal should still be in Heaven...oops, it would be Snow Heaven now, yes?"])
        Empty([])
      Else([])
        ShowTextAttributes(["sonia_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya>I wonder if it's in Snow Heaven...?\nThat place used to be Heaven, right?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>In that case, let's head to Snow Heaven!\nA new job should increase our party's fighting capabilities!"])
      ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
      ShowText(["\\n<Morrigan>Just so you know, I can't learn the Dust Wind skill I was talking about. That was something Lilith came up with."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Oh, you don't need to tell anyone.\nThe lost job you speak of is the Psycho Soldier..."])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>Psycho Soldier...?"])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Do you remember our battle with Morrigan?\nWith that aura she used to fight us...that's what it was."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>However, the Psycho Soldier proved to be a bit too powerful. After the Great Monster Wars, I had decided to seal it."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>It was not because the Psycho Soldier itself was that dangerous...but it would've been a problem if Dust Wind were to ever appear again."])
      ShowTextAttributes(["eden_fc1", 2, 0, 2])
      ShowText(["\\n<Eden>Dust Wind...! That was Lilith's technique..."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Eden... I understand the fear that is etched within you. But just think, you were able to rival Lilith even when she used Dust Wind."])
      ShowTextAttributes(["eden_fc1", 1, 0, 2])
      ShowText(["\\n<Eden>It was...such a terrifying technique.\nI never wanted to see it with my own eyes again."])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>Lilith's that succubus who was wearing the warm sweater, right? She looked so calm, but was she really that terrifying?"])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Only Micaela and Lucifina were able to defeat her head-on. Apart from being evenly matched with Eden, no one below the Seraphim lasted long against her."])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>...Well, in any case, we would be able to bolster our strength if we mastered the Psycho Soldier job."])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>The Psycho Soldier's job change item is the Psycho Shard. After the Great Monster Wars, I destroyed all of the ones that existed on the surface."])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>I kept one of them in Heaven as a sample just in case we might need it. Perhaps it is still in Snow Heaven?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>In that case, let's head to Snow Heaven!\nA new job should increase our party's fighting capabilities!"])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>(But if we don't fight Lilith again soon...how many more towns will she annihilate...?)"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And so we make our way to Snow Heaven.\nWe hope that the job change item for the Psycho Soldier is still there..."])
    Wait([60])
    TransferPlayer([0, 45, 39, 11, 2, 0])
    ControlVariables([1096, 1096, 0, 0, 2])
    Empty([])

  Page 3
    Empty([])

  Page 4
    Empty([])

CommonEvent 90
Name = "EV090"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>Ugh... I didn't stand a chance..."])
    Empty([])

CommonEvent 91
Name = "EV091"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Swordsman>Such amazing technique..."])
    Empty([])

CommonEvent 92
Name = "EV092"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior>Ah, auuuu..."])
    Empty([])

CommonEvent 93
Name = "EV093"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thug>oh... ugh..."])
    Empty([])

CommonEvent 94
Name = "EV094"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Burly Man>Aaah... Heaven..."])
    Empty([])

CommonEvent 95
Name = "EV095"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>She emptied my balls...\nI'm so happy..."])
    Empty([])

CommonEvent 96
Name = "EV096"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior>Can't come...any more... Hauuu..."])
    Empty([])

CommonEvent 97
Name = "EV097"

  Page 0
    ConditionalBranch([0, 2231, 1])
      ControlSwitches([2231, 2231, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth D>ah... unngh..."])
      PlaySE(["RPG::SE(@name=\"mon_fanfale2\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["One of the youths has been found!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Okay, we found Youth D!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth D>I can't move. I'm totally dry..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Nothing we can do about that..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth D>ah... unngh..."])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth D>ah... unngh..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 98
Name = "EV098"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>I can see heaven... Haaaa..."])
    Empty([])

CommonEvent 99
Name = "EV099"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>T-too intense..."])
    Empty([])

CommonEvent 100
Name = "EV100"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Black Mage>B-but I'm a woman... Aaaah..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Succubus>Ahaha, what a sensitive girl...♪"])
    Empty([])

CommonEvent 101
Name = "EV101"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Succubus>Ufufufu...♪"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Swordsman>Aaah... N-no way..."])
    Empty([])

CommonEvent 102
Name = "EV102"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>I'm floating to heaven..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Succubus>You can come over and over♪"])
    Empty([])

CommonEvent 103
Name = "EV103"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior>Oooh... She's draining me..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Succubus>Did you think I'd give you a break? Ufufu...♪"])
    Empty([])

CommonEvent 104
Name = "EV104"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior>Oooh... She's draining me..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Succubus>Did you think I'd give you a break? Ufufu...♪"])
    Empty([])

CommonEvent 105
Name = "EV105"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Black Mage>B-But I'm a woman..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Succubus>Ahaha, what a sensitive girl...♪"])
    Empty([])

CommonEvent 106
Name = "EV106"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>I'm floating to heaven..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Succubus>You can come over and over♪"])
    Empty([])

CommonEvent 107
Name = "EV107"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Succubus>Ufufufu...♪"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Swordsman>Aaah... N-no way..."])
    Empty([])

CommonEvent 108
Name = "EV108"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Succubus>Please spend the night here, sir...♪\nThe fee comes with a few free perks♪"])
    ConditionalBranch([1, 1142, 0, 62, 2])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc1", 5, 0, 2])
        ShowText(["\\n<Sonya>We decline."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 109
Name = "EV109"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Succubus>He looks so strong, but I guess he's inexperienced.\n...Oh, sorry, the blacksmith is closed for a while."])
    Empty([])

CommonEvent 110
Name = "EV110"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thug>Can't lift...my body..."])
    Empty([])

CommonEvent 111
Name = "EV111"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>So tired..."])
    Empty([])

CommonEvent 112
Name = "EV112"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>This is...the best inn ever..."])
    Empty([])

CommonEvent 113
Name = "EV113"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>Aauuu..."])
    Empty([])

CommonEvent 114
Name = "EV114"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Succubus>I supply the succubus bustiers sold here.\nHow? That's a secret♪"])
    Empty([])

CommonEvent 115
Name = "EV115"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Succubus>I'm as full as you'd expect♪"])
    Empty([])

CommonEvent 116
Name = "EV116"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Succubus>Having a drink after exercise is the best...♪"])
    Empty([])

CommonEvent 117
Name = "EV117"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Succubus>I need to buy lots of Boost Drinks.\nIn order to get a boost, of course♪"])
    Empty([])

CommonEvent 118
Name = "EV118"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight>I need De-Lust Potions... Lots of them..."])
    Empty([])

CommonEvent 119
Name = "EV119"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Succubus>As you'd expect from a household of four succubi, our meals pile up..."])
    Empty([])

CommonEvent 120
Name = "EV120"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Succubus>The men look so happy, so I don't think it's a big deal to leave them lying around after meals♪"])
    Empty([])

CommonEvent 121
Name = "EV121"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Succubus>Everyone here is such a sloppy eater...\nTaking them home afterwards is a major pain."])
    Empty([])

CommonEvent 122
Name = "EV122"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Succubus>Don't get the wrong idea... We only suck people who have given affirmative consent."])
    Empty([])

CommonEvent 123
Name = "EV123"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thug>Hauuu..."])
    Empty([])

CommonEvent 124
Name = "EV124"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thug>Hauuu..."])
    Empty([])

CommonEvent 125
Name = "EV125"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thug>Hauuu..."])
    Empty([])

CommonEvent 126
Name = "EV126"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thug>Hauuu..."])
    Empty([])

CommonEvent 127
Name = "EV127"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thug>Hauuu..."])
    Empty([])

CommonEvent 128
Name = "EV128"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>Uaaaa..."])
    Empty([])

CommonEvent 129
Name = "EV129"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thug>Hauuu..."])
    Empty([])

CommonEvent 130
Name = "EV130"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thug>Hauuu..."])
    Empty([])

CommonEvent 131
Name = "EV131"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thug>Hauuu..."])
    Empty([])

CommonEvent 132
Name = "EV132"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thug>Hauuu..."])
    Empty([])

CommonEvent 133
Name = "EV133"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thug>Hauuu..."])
    Empty([])

CommonEvent 134
Name = "EV134"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thug>Hauuu..."])
    Empty([])

CommonEvent 135
Name = "EV135"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Aauuu..."])
    Empty([])

CommonEvent 136
Name = "EV136"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([32, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 137
Name = "EV137"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([222, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 138
Name = "EV138"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([342, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 139
Name = "EV139"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 140
Name = "EV140"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([319, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 141
Name = "EV141"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([319, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 142
Name = "EV142"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([319, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 143
Name = "EV143"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([319, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 144
Name = "EV144"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([319, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 145
Name = "EV145"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([319, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 146
Name = "EV146"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([319, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 147
Name = "EV147"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([319, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 148
Name = "EV148"

  Page 0
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully restored!"])
    Empty([])

CommonEvent 149
Name = "EV149"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 46, 10, 28, 2, 0])
    Empty([])

CommonEvent 150
Name = "EV150"

  Page 0
    ShowPicture([5, "80_arumaeruma_st61", 0, 0, 0, 0, 100, 100, 255, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, false])
    ConditionalBranch([1, 1141, 0, 1, 1])
      ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
      ShowText(["\\n<Alma Elma>Oh, everyone... Have you all come to visit me?"])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>Are you okay, Alma Elma...?\nI heard you escaped safely after the battle at the Monster Lord's Castle."])
      ShowTextAttributes(["arumaeruma_fc2", 2, 0, 2])
      ShowText(["\\n<Alma Elma>We held our ground there and fought...\nBut Tamamo, Erubetie, and I still got captured."])
      ShowTextAttributes(["arumaeruma_fc2", 2, 0, 2])
      ShowText(["\\n<Alma Elma>I managed to break out and get to this village with a teleportation spell... Then I ran out of energy and collapsed."])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>I'm glad you were able to escape.\nSo, Tamamo and Erubetie are being held captive..."])
      ShowTextAttributes(["alice_fc1", 4, 0, 2])
      ShowText(["\\n<Alice>It's great that they're alive...\nWe have to get them back as soon as possible."])
      ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
      ShowText(["\\n<Alma Elma>They should both be locked up in the Monster Lord's Castle. As for Tamamo, she's been locked up very tight."])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>She's one of the Six Ancestors, so it's only natural. Fortunately, you were able to escape."])
      ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
      ShowText(["\\n<Alma Elma>They must have underestimated me because I'm a succubus, as my cell wasn't that secure. I managed to get out."])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>I want to rescue Tamamo and Erubetie as soon as possible... But we can't take back the Monster Lord's Castle without a military force of significant size."])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>It seems the Dark Goddess is planning a strategy to recapture it. We have no choice but to wait for the right time..."])
      ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
      ShowText(["\\n<Alma Elma>Anyway, I took my time to rest and heal my wounds. I'll join your party as a companion."])
      ErasePicture([5])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      Script(["add_actor_ex(19)"])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alma Elma has joined the party!"])
      ControlVariables([1144, 1144, 0, 0, 2])
      ControlSwitches([7072, 7072, 0])
      Wait([60])
      ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
      ShowText(["\\n<Alma Elma>By the way, I have a favor to ask...\nCould we stop by the house where I lived when I was young?"])
      ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
      ShowText(["\\n<Alma Elma>It's very close by, I won't take up too much of your time. There's something I'd like to take with me."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I don't mind at all... Where is that house?"])
      ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
      ShowText(["\\n<Alma Elma>It's west of the inn...\nI heard the sisters from the farm live there now."])
      ConditionalBranch([4, 284, 0])
        ShowTextAttributes(["minccubus_fc1", 1, 0, 2])
        ShowText(["\\n<Serra>Huh, are you talking about my house...?!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 285, 0])
        ShowTextAttributes(["renccubus_fc1", 1, 0, 2])
        ShowText(["\\n<Nina>That's definitely our house.\nI had no idea that Alma Elma used to live there..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>Very well, we'll take you there.\nBut don't do anything reckless, you're still recovering..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1142, 0, 1, 1])
      ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
      ShowText(["\\n<Alma Elma>Oh, everyone... Have you all come to visit me?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I'm so glad to see you're okay...\nI heard you were seriously injured, but your wounds don't look too serious."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>But still, to beat up a former comrade...\nI knew it, monsters are cold-blooded and heartless."])
      ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
      ShowText(["\\n<Alma Elma>It's precisely because we used to be comrades that they didn't seriously hurt me. If they had felt no hesitation, I'd be dead by now."])
      ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
      ShowText(["\\n<Alma Elma>Anyway, I took my time to rest and heal my wounds. I'll join your party as a companion."])
      ErasePicture([5])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      Script(["add_actor_ex(19)"])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alma Elma has joined the party!"])
      ControlVariables([1144, 1144, 0, 0, 2])
      ControlSwitches([7072, 7072, 0])
      Wait([60])
      ConditionalBranch([4, 383, 0])
        ShowTextAttributes(["eden_fc1", 0, 0, 2])
        ShowText(["\\n<Eden>Despite being a succubus, you've become a devout believer of Ilias... You're worthy of praise."])
        ShowTextAttributes(["arumaeruma_fc2", 7, 0, 2])
        ShowText(["\\n<Alma Elma>No, it's not like I've converted or anything like that..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>I know you're in a difficult position as you'll have to fight your former comrades... Keep devoting yourself to me from now on."])
      ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
      ShowText(["\\n<Alma Elma>I'll work hard for Luka-boy, of course.\nBut I'm surprised... You're not suspicious that I might be in cahoots with the Monster Lord's Army?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Indeed.\nI hadn't thought about it, but I wouldn't be surprised if Ilias would think so..."])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>I know what you want.\nWith that in mind, there is no chance you would betray us."])
      ShowTextAttributes(["arumaeruma_fc2", 3, 0, 2])
      ShowText(["\\n<Alma Elma>Hmm, I see...\nI don't like it when people can see right through me."])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>Moreover, as I am now, with such a small body...\nI can't say I don't understand the feeling of wanting to break out of your constraints."])
      ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
      ShowText(["\\n<Alma Elma>I used to hate the Goddess with a passion...\nBut I like the cute little Ilias quite a bit♪"])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>Cute little Ilias...!? I've got goosebumps...\nIt's sending shivers down my spine..."])
      ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
      ShowText(["\\n<Alma Elma>By the way, I have a favor to ask...\nCould we stop by the house where I lived when I was young?"])
      ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
      ShowText(["\\n<Alma Elma>It's very close by, I won't take up too much of your time. There's something I'd like to take with me."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I don't mind at all... Where is that house?"])
      ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
      ShowText(["\\n<Alma Elma>It's west of the inn...\nI heard the sisters from the farm live there now."])
      ConditionalBranch([4, 284, 0])
        ShowTextAttributes(["minccubus_fc1", 1, 0, 2])
        ShowText(["\\n<Serra>Huh, are you talking about my house...?!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 285, 0])
        ShowTextAttributes(["renccubus_fc1", 1, 0, 2])
        ShowText(["\\n<Nina>That's definitely our house.\nI had no idea that Alma Elma used to live there..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>I suppose we could... Let's finish this quickly."])
      ControlVariables([1147, 1147, 0, 0, 1])
      ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
      ShowText(["\\n<Alma Elma>Also, I heard a rumor...\nHave you ever heard of the legendary blacksmith Randolph?"])
      ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
      ShowText(["\\n<Alma Elma>It's just a rumor, so I'm not sure if it's true... Apparently, after traveling all over the world, he has now ended up in Iliasburg."])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>A legendary blacksmith in Iliasburg...?\nI would certainly like to meet that person before we venture into the Monster Realm."])
      ConditionalBranch([8, 158])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Although we have Meteorite Ore, we can't do anything with it yet. An ordinary blacksmith can't work with it..."])
        Empty([])
      Else([])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>All right, let's go to Iliasburg then.\nWe'll look for the legendary blacksmith Randolph!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 151
Name = "EV151"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 46, 87, 34, 6, 0])
    Empty([])

CommonEvent 152
Name = "EV152"

  Page 0
    Wait([60])
    ShowPicture([5, "80_arumaeruma_st61", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, false])
    ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
    ShowText(["\\n<Alma Elma>My letters and diary...\nYou could say my belongings only amount to these."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Alma Elma has collected her belongings!"])
    ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
    ShowText(["\\n<Alma Elma>And this book too..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>That's an old martial arts manuscript, isn't it...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's a pretty old book, and it looks like it was written hundreds of years ago... It appears to be well preserved, perhaps because few people have read it."])
    ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
    ShowText(["\\n<Alma Elma>Many books have been passed down from one Succubus Queen to another... This book is one of them, and no one but me has ever picked it up."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Indeed, the other books seem to be considerably damaged when I look at the bindings."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Secret of Dirty Love, Flirting With the Gale, Wisdom of the Great Whore... It's evident that each of them has been read to the point of becoming tattered."])
    ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
    ShowText(["\\n<Alma Elma>But only this \"Book of the Apex Fist\" was sleeping in a corner. Succubi don't need martial arts skills, you see..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I see, no wonder generations of Succubus Queens never once picked it up. To a succubus, fighting techniques must seem barbaric."])
    ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
    ShowText(["\\n<Alma Elma>I might as well take this book with me.\nI have it completely memorized, but it's so I don't forget my resolution of old."])
    ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
    ShowText(["\\n<Alma Elma>...Sorry I made you tag along.\nMy business here is done."])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>Somehow, that's... like you're prepared to never come back, but I must be wrong, right?"])
      ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
      ShowText(["\\n<Alma Elma>You worry too much, Sonya...\nI just wanted to put things in order since I was close by."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>............"])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Alma Elma... She's strong."])
      ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
      ShowText(["\\n<Alma Elma>Of course, and I'm ready.\nIt's not like our cute little Ilias to be so caring..."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>(She's strong... And she won't be the kind of opponent you expect...)"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    Wait([30])
    SetMoveRoute([153, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ControlVariables([1144, 1144, 0, 0, 4])
    ConditionalBranch([0, 4, 0])
      ConditionalBranch([1, 1141, 0, 3, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Anyway, this marks the end of Alma Elma's errand.\nLet's head to Esta's Tartarus to enter the Angelic Dominion."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1141, 0, 4, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Anyway, this marks the end of Alma Elma's errand.\nLet's continue our adventure in the Angelic Dominion."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Anyway, this marks the end of Alma Elma's errand.\nLet's head to Hellgondo's Tartarus to enter the Monster Realm."])
      Empty([])

    BranchEnd([])
    Script(["gain_medal(74)"])
    ExitEventProcessing([])
    Empty([])

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    Empty([])

CommonEvent 153
Name = "aruma"

  Page 0
    Empty([])

  Page 1
    Empty([])
